![]() ![]() In this article, we will go over the basics of platform cloud save, and how to design platform-agnostic capabilities for your game to track your players' progression across platforms, or even across different games within the same franchise. Currently there are no plans to support other platforms, such as Xbox or PlayStation.Īnd what does that mean for cross-progression between sequel games such as Overwatch 2, with Blizzard promising that players would be able to carry all progress from Overwatch, in addition to cross-play between the two games? However, with the recent trend of cross-platform gaming, there is no consistent way for games to implement cross-platform, or even cross-gen cloud save features.įans were delighted when they heard about Witcher 3 supporting cross-save, but it turned out to be pretty limited in nature - Switch users are able to load and save their progress using Steam or GOG. With the implementation of various cloud save features approximately a decade ago, players were introduced to the comfort of having progress saved in the cloud, so you can pick it back up when you move from device to device. This may include the last town the player has visited, the character level of the avatar, or how many enemies the player defeated (and should stay down).Īnd then there's the player statistics - how many times you've swung your sword, how many headshots you did, how many times you defeated your all-powerful father in Hades, your best time, and so on. When we talk about storing player progress, we need to talk about everything that the game needs to remember about the player. This ability to lay down the controller and pick up where you left off in the game in another time or place is an expected video game feature. A fundamental but often overlooked feature of video games is tracking player progression. ![]()
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